We built Halo One as a scroll instrument rather than a page.


The animation never autoplays; scroll position drives it frame by frame, so the object turns as you descend, reverses when you scroll back, and holds still the moment you stop. Copy is timed to specific moments in the rotation, a frequency readout sweeps 20 Hz to 20 kHz as you travel, and the whole thing opens on a live interference field that responds to your cursor.

[HALO ONE]

Landing Page

For a product built on precision and control, we wanted the visitor holding the controls — not watching a video play at them.

Graphics — 3D

The product is a piece of machined glass whose entire value is invisible, so we stopped photographing it and started rendering what it does.

Built in Cinema4D and rendered in Redshift: a borosilicate form on pure black throwing concentric pressure waves toward the viewer, with no environment, no set, and no color beyond the violet living inside the refraction. One sequence orbits the disc while wavefronts stack behind it; another ignites its core face-on. Just the object, and the air it's moving.

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FIN.AI | UIUX/ Branding